How Big Is a Blue Whaleqminecraft Games Play

The ocean is an aquatic biome consisting of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of y=63 by default, which is counted as the "sea level" layer of the world.

Description [ ]

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. Ocean biomes are quite vast; one might not find the mainland for hundreds or even thousands of blocks. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

Variants [ ]

Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Bedrock Edition has two unused biomes, "deep warm ocean" and "legacy frozen ocean".

Ocean [ ]

This is the standard ocean variant. The regular ocean variant mainly generates when bordering temperate biomes such as plains and forests along with their variants.

In Java Edition, the mob spawn rate for regular oceans is:

Mob Spawn weight Group size
Hostile category
Spider 100521.25 4
Zombie 95521.25 4
Drowned 5521.25 1
Zombie Villager 5521.25 1
Skeleton 100521.25 4
Creeper 100521.25 4
Slime [note 1] 100521.25 4
Enderman 10521.25 1–4
Witch 5521.25 1
Spider Jockey 1521.25 1
Chicken Jockey 0.25521.25 1
Water creature category
Dolphin 12 1–2
Squid 12 1–4
Ambient category
Bat 1 8
Underground water creature category
Glow Squid 1 2–4s
Water ambient category
Cod 1 3–6
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition:

Mob Spawn weight Group size
Water category
Cod 75101 4–7
Salmon 26101 3–5
Passive category
Dolphin 715 3–5
Squid 815 2–4
Hostile category
Spider 99595 1
Zombie 94.25595 2–4
Drowned 100595 2–4
Zombie Villager 5595 2–4
Skeleton 80595 1–2
Creeper 100595 1
Slime [note 1] 100595 1
Enderman 10595 1–2
Witch 5595 1
Spider Jockey 1595 1
Chicken Jockey 0.75595 1
  1. Spawn attempt succeeds only in slime chunks.

Deep Ocean [ ]

The deep ocean variant generates at deeper waters at very low continentalness values, with the depth usually being around 30 blocks which is twice as deep as shallower oceans. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon‌[ Bedrock Edition only ] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.

Deep oceans use the same mob spawning chances as oceans.

Frozen Ocean [ ]

The frozen ocean has dark purple water at the surface and generates when an ocean is in a region with snowy biomes, and often borders snowy beaches. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-Update Aquatic oceans. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface, where rabbits,‌[ Bedrock Edition only ] polar bears and strays may spawn. Salmon, cod‌[ Bedrock Edition only ] and squid may spawn here as well and are the only aquatic mobs (other than drowned) that can.

Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to windswept hills) and unfrozen water.

In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile, ambient and underground water creature categories. As for the others:

Mob Spawn weight Group size
Water creature category
Squid 1 1–4
Passive category
Polar Bear 1 1–2
Water ambient category
Salmon 1 1–5

In Bedrock Edition, frozen oceans use the same mob spawning chances as other oceans for water categories. As for the others:

Mob Spawn weight Group size
Hostile category
Spider 99635 1
Zombie 94.25635 2–4
Drowned 100635 2–4
Zombie Villager 5635 2–4
Skeleton 24635 1–2
Creeper 100635 1
Slime [note 1] 100635 1
Enderman 10635 1–2
Witch 5635 1
Stray 96635 1–2
Spider Jockey 1635 1
Chicken Jockey 0.75635 1
Passive category
Squid 817 2–4
Polar Bear 517 1–2
Rabbit [note 2] 417 2–3
  1. Spawn attempt succeeds only in slime chunks.
  2. 80% of spawned rabbits are white and 20% are black and white.

Deep Frozen Ocean [ ]

The deep frozen ocean generate at deeper waters and also contain ocean monuments. Icebergs may still generate, but unlike normal frozen ocean, there isn't a layer of ice present at sea level.[1][ Java Edition only ]

Deep frozen oceans use the same mob spawning chances as frozen oceans.

Cold Ocean [ ]

The cold ocean uses a dark indigo water color at the surface and generates next to cold biomes like taigas and old growth taigas. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. Salmon, cod, squid and dolphins‌[ Bedrock Edition only ] are able to spawn in cold ocean biomes. The vegetaition in cold oceans also has less seagrass compared to other ocean variants.

In Java Edition, cold oceans use the same mob spawning chances as oceans for hostile, ambient and underground water creature categories. As for the others:

Mob Spawn weight Group size
Water creature category
Squid 1 1–4
Water ambient category
Cod 1530 3–6
Salmon 1530 1–5

In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.

Deep Cold Ocean [ ]

The deep cold ocean generates at deeper waters being twice as deep, can generate ocean monuments and has higher amounts of tall seagrass.

Deep cold oceans use the same mob spawning chances as cold oceans.

Lukewarm Ocean [ ]

The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. Cod, salmon‌[ Bedrock Edition only ], tropical fish and pufferfish‌[ Java Edition only ] may spawn here, alongside the other aquatic mobs. This biome also has more seagrass and less kelp compared to colder ocean variants.

In Java Edition, lukewarm oceans use the same mob spawning chances as oceans for hostile, ambient and underground water creature categories. As for the others:

Mob Spawn weight Group size
Water creature category
Dolphin 212 1–2
Squid 1012 1–2
Water ambient category
Cod 1545 3–6
Pufferfish 545 1–3
Tropical Fish 2545 8

In Bedrock Edition, lukewarm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:

Mob Spawn weight Group size
Water category
Cod 75201 4–7
Salmon 26201 3–5
Tropical Fish [note 1] 25201 1–3
Tropical Fish [note 1] 75201 3–5
  1. a b Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.

.

Deep Lukewarm Ocean [ ]

The deep lukewarm ocean generates in deep waters. Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass.

In Java Edition, deep lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

Mob Spawn weight Group size
Water creature category
Dolphin 210 1–2
Squid 810 1–4
Water ambient category
Cod 838 3–6
Pufferfish 538 1–3
Tropical Fish 2538 8

In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as lukewarm oceans

Warm Ocean [ ]

The warm ocean has an aquamarine water tone at the surface and generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. Tropical fish and pufferfish spawn here. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.

In Java Edition, warm oceans use the same mob spawning chances as oceans for ambient, hostile and underground water creature categories. As for the others:

Mob Spawn weight Group size
Water creature category
Dolphin 212 1–2
Squid 1012 4
Water ambient category
Pufferfish 1540 1–3
Tropical Fish 2540 8

In Bedrock Edition, warm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:

Mob Spawn weight Group size
Water category
Pufferfish 25125 3–5
Tropical Fish [note 1] 25125 1–3
Tropical Fish [note 1] 75125 3–5
  1. a b Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.

Unused variant [ ]

Legacy Frozen Ocean [ ]

Information icon.svg

The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn in here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.

Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:

In Bedrock Edition:

Mob Spawn weight Group size
Hostile category
Drowned 100220 2–4
Stray 96220 1–2
Skeleton 24220 1–2

Sounds [ ]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience [ ]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music [ ]

The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"[note 1]
Dragon Fish Underwater "Dragon Fish"[note 2]
Shuniji Underwater "Shuniji"[note 3]
  1. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/ee/ee92e4ed79b3c4c47eabe71b36375b5d3f05b017)
  2. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/6b/6be4491a5d1a5f0dd68fb36c310ecfe3501cafe1)
  3. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/fd/fd8db6a4ceb400e6abafb2a6b3ac53d871910b42)

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Ocean ocean biome.minecraft.ocean
Deep Ocean deep_ocean biome.minecraft.deep_ocean
Frozen Ocean frozen_ocean biome.minecraft.frozen_ocean
Deep Frozen Ocean deep_frozen_ocean biome.minecraft.deep_frozen_ocean
Cold Ocean cold_ocean biome.minecraft.cold_ocean
Deep Cold Ocean deep_cold_ocean biome.minecraft.deep_cold_ocean
Lukewarm Ocean lukewarm_ocean biome.minecraft.lukewarm_ocean
Deep Lukewarm Ocean deep_lukewarm_ocean biome.minecraft.deep_lukewarm_ocean
Warm Ocean warm_ocean biome.minecraft.warm_ocean

Bedrock Edition:

Name Identifier Numeric ID
[No displayed name] ocean 42
[No displayed name] deep_ocean 24
[No displayed name] frozen_ocean 10
[No displayed name] deep_frozen_ocean 50
[No displayed name] cold_ocean 46
[No displayed name] deep_cold_ocean 49
[No displayed name] lukewarm_ocean 45
[No displayed name] deep_lukewarm_ocean 48
[No displayed name] warm_ocean 44
[No displayed name] legacy_frozen_ocean 43

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Sail the 7 Seas Visit all ocean biomes Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused) 40G Gold

History [ ]

Java Edition Classic
0.0.12a An infinite ocean now surrounds the map.
Java Edition Alpha
v1.2.0 preview Added true biomes. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
Java Edition Beta
1.8 Pre-release As part of a biome overhaul, oceans have been made into their own proper biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
Java Edition
1.0.0 Beta 1.9 Prerelease Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
1.7.2 13w36a Deep ocean variant added, along with multiple other biomes.
Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Frozen oceans no longer generate naturally.
1.8 14w25a Added ocean monuments, which generate in oceans.
1.13 18w08a Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
Frozen ocean biome now generates naturally again, though differently from before.
18w08b Warm and lukewarm oceans now generate with sand floors.
Deep warm ocean biomes no longer generate naturally.
18w09a Added underwater ruin structures, which generate in all oceans.
18w10d Added coral reefs, which generate in warm oceans.
18w11a Added shipwrecks, which generate in all oceans.
18w15a Added icebergs, which generate in frozen oceans.
Ocean variants now have their own water colors.
18w16a Renamed FrozenOcean to Frozen Ocean.
18w19a Renamed Warm Deep Ocean to Deep Warm Ocean.
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
Renamed Cold Deep Ocean to Deep Cold Ocean.
Renamed Frozen Deep Ocean to Deep Frozen Ocean.
pre5 Changed the ID warm_deep_ocean to deep_warm_ocean.
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
Changed the ID cold_deep_ocean to deep_cold_ocean.
Changed the ID frozen_deep_ocean to deep_frozen_ocean.
1.16 20w06a Underwater ruins and shipwrecks are now rarer.
1.16.2 20w28a Deep frozen ocean now has a layer of ice on the surface.[2]
20w29a Deep frozen oceans no longer have a layer of ice on the surface once again.[3]
1.17 21w06a All ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[4]
21w15a All oceans generate with a sand or gravel floor once again.
1.18 Experimental Snapshot 1 Deep warm ocean biomes now naturally generate.
The temperature of ocean and land biomes are now interrelated, instead of completely independent.
21w37a Drowned are now able to spawn in warm oceans.[5]
21w43a The deep warm ocean biome has been removed.
Pocket Edition Alpha
v0.1.0 Oceans and frozen oceans have been added. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
v0.9.0 build 1 As part of a biome overhaul, oceans have been made into their own proper biome.
Deep ocean was added along with multiple other biomes.
Frozen oceans were renamed to legacy frozen oceans and no longer generate naturally.
v0.16.0 build 1 Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0 beta 1.2.14.2 Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans.
Added shipwrecks, icebergs and coral reefs.
Changed ID of old frozen ocean to legacy_frozen_ocean.
beta 1.2.20.1 Added underwater ruins.
1.17.0 beta 1.16.230.56 All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[6] This does not occur in the Old world type.
1.17.30 beta 1.17.30.23 All oceans generate with a sand or gravel floor once again behind experimental gameplay.
Deep warm ocean biome now naturally generate behind experimental gameplay.
1.18.0 beta 1.18.0.20 Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. Normal and deep frozen oceans now generate near snowy biomes.
beta 1.18.0.25 The deep warm ocean biome no longer generate naturally.
Legacy Console Edition
TU5 CU1 1.00 Patch 1 Added ocean biomes.
TU31 CU19 1.22 Patch 3 Added deep oceans.
Added ocean monuments.

Trivia [ ]

  • Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
    • Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
  • Before 1.18, regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an iceberg bordering a desert, savanna or badlands in Bedrock Edition. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in Java Edition.

Gallery [ ]

See also [ ]

  • Tutorials/Island survival
  • Beach
  • Snowy Beach
  • Stony Shore
  • River
  • Mushroom Fields

References [ ]

  1. MC-131587 – resolved as "Works As Intended"
  2. MC-131587 – Deep frozen ocean biome does not generate with ice on the surface
  3. https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
  4. MC-214783 – "Oceans generate with stone floors" – resolved as "Fixed"
  5. MC-159025 – "Drowned do not spawn in warm ocean biomes" – resolved as "Fixed"
  6. MCPE-125235 – Ocean floors are generated with stone floors

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Source: https://minecraft.fandom.com/wiki/Ocean

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